Last week ahead! We received valuable feedback from our classmates and tutors, who tested our low-fidelity prototype last Thursday. We still had a few days left to improve the end experience.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Making the installation more immersive

To improve last week’s prototype, Kate got the idea of an experience taking place in the dark, instead of using blindfolds. The room needed to be as dark as possible to allow people to focus on what they hear, instead of what they see. After having explored our campus building, we decided to set the experience in the Black Box room, which…


With only 2 weeks to go, we needed to put everything together from our previous research and from the initial prototype we presented during the mid-point review.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Representing the personal space

To kick off week 6, Ula suggested that it would be interesting to compare what each of us considers as our own personal space. By representing outlines around sketches of human bodies, we compared how each of us imagines our own personal space in different scenarios.

Comparing results of the internal exercise.

I noticed a pattern in my own representations: the less I am comfortable with people around, the more the personal…


After the mid-point review in front of our class, tutors and project partner Bittersuite, we needed to take the valuable feedback that we got and develop our project in the right direction. Last week, we learnt that we had designed a new, interesting space: the one between two people having a conversation. Our design still lacked depth in the experience that we created.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Developing last week’s concept further

While waiting for our next meeting, I tried to record the stethoscope on my own with a better microphone, which failed last week. Despite trying many ways, it just didn’t…


We still had to define a space and potentially prepare a first prototype before the mid-point review at the end of the week. We had a lot of work to do!

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Selecting a space

After having visited the nearest sandbox and prepared design ideas to present to Kate and Ula, I realised that we were not on the same line within the team. In my mind, we would have chosen a space according to an identified design opportunity. After internal discussions, I realised that Kate and Ula were focused on selecting a space first and foremost…


After having realised exploratory research last week, our team needed to define a direction in order to narrow our (arguably broad) brief down.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Back to the whiteboard…

With Ula and Kate, we laid down the different directions that we had in mind, with the goal of making connections between some, and discarding others. Kate pinpointed that many of our directions were very similar to Bittersuite’s productions.

Directions and metaphors for our project…

This is how our weekly reading about problem framing through metaphors (Pee et al., 2015) inspired us to think about how to consider sound and acoustics in a different way. This…


After last week’s initial research and familiarisation with the brief, we decided to dedicate week 2 to exploratory research.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Sound mirrors

Our course leader recommended us to interest ourselves in sound mirrors. They are physical radars with a concave shape that were used in the context of World Wars to signal the arrival of airplanes by amplifying and reflecting their sound. Because the original ones are located on the coast, we went to Kew — a suburb of London — to experiment with sound mirror replicates.

Experimenting with sound mirrors at Kew, London.

We noticed how an inaudible sound from one end…


After the Easter break and the hand-in of our Macro UX essay, MA User Experience Design students were assigned to 4 different project partners for the Micro UX term, namely: This Ain’t Rock’n’Roll, Bittersuite, Moley Robotics and Chelsea Physic Garden.

Designers: Kate Chernysheva, Ula Rodakowska, Sebastian Ervi

Bittersuite

I was lucky enough to have been placed with Bittersuite, a small company that aims to re-imagine music and audio experiences through senses. Bittersuite has mainly produced blindfolded experiences with orchestras and facilitators, to communicate unique stories through every performance. …


As mentioned on my final blog post of the project, the last 6 weeks felt stressful and tiring, but also enriching. This post aims to reflect on what happened, analysing why it happened and what could have been done better in order to learn from the project and have more successful ones in the future.

Start of the project

In my opinion, one of the core issues of the collaboration ultimately started at the beginning of the project. A majority of the group of students working on the BCT project wanted to split into subgroups right after receiving the brief. The subgroups were formed…


Here we are — last week of the project! With the final presentation on Thursday, our goal was to improve how to communicate our use of BCTs, as well as unifying our design prototype.

Designers: Gabrielle Bennett, Moxue Jia, Zhaolu Song, Sebastian Ervi

Final division of tasks

We divided our tasks as follows: Gabrielle worked on the BCT table, Zhaolu’s goal was to map BCTs according to the user flow, Moxue prepared an information architecture of the app, while I worked on the branding, the user interface and the prototype. In addition, Gabrielle had found illustrations and icon sets for our app and branding…


Last week, we learnt that our design idea of a digital food-sharing system seemed to lack the personality and love that we were looking for, partly by being too instrumental. It was now time to test and iterate our low-fidelity prototype.

Designers: Gabrielle Bennett, Moxue Jia, Zhaolu Song, Sebastian Ervi

Preparing the test

We decided to split our 3 features into 3 different conducted tests. Zhaolu and Moxue worked on sharing a mystery bag, Gabrielle was going to test her buddy system, and I personally worked on sharing individual ingredients away. Because the low-fidelity prototype was not complete, I quickly designed screens according…

Sebastian Ervi

MA User Experience Design - University of the Arts London

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store